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Version: 4.x.x

Overview - iOS

Interactive Live Streaming (ILS) is a low-latency streaming solution designed for real-time engagement at scale. Unlike traditional streaming protocols like HTTP Live Streaming (HLS), which typically have a delay of 15–30 seconds, ILS offers latency as low as 300 milliseconds—making it ideal for experiences that rely on immediate interaction.

VideoSDK supports 100+ simultaneous hosts/co-hosts and 2,000+ real-time viewers. Need more? Contact support@videosdk.live.

ILS is not just about watching—it's about participating. While hosts and co-hosts can interact via audio/video and screen share, the audience watches in real time and takes part through interactive features like chat, polls and virtual gifting.

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If you're already using VideoSDK for video calls, throughout this documentation you will learn how to extend its capabilities to support interactive live streaming. You keep the same APIs, and add roles, a larger audience and interactive features.

Key Benefits:​

  • Ultra-low latency: Sub-second delivery

  • Multiple host support: 100+ simultaneous hosts/co-hosts

  • Scalable viewer capacity: 2,000+ real-time viewers

  • Interactive tools: Chat, polls, virtual gifts, hand raise, and more

  • Cross-platform compatibility: Works across mobile, web, and desktop

When to Use ILS?​

Use Interactive Live Streaming when you need to:

  • Run virtual events with multiple speakers
  • Engage your audience actively during webinars
  • Host fitness or coaching sessions with feedback
  • Stream concerts, shows, or ceremonies with real-time reactions
  • Organize town halls, investor calls, or product launches
  • Facilitate audio rooms for casual or topic-based discussions
  • Power social experiences like live meetups, talent shows, or community hangouts
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If your requirement is strictly one-way broadcasting where interactivity is minimal and latency isn't critical (e.g., sports highlights, pre-recorded shows), HTTP Live Streaming (HLS) may be more appropriate. To learn more about HLS, go through the documentation.

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