Video Processor Android Setup - Flutter
-
VideoSDK allows you to add unique effects to your video stream before transmission during video calls with custom native video processing code. This guide offers step-by-step instructions for creating and implementing a custom video processor for frame manipulation on Android.
-
To enable native processor development on Android, add the following dependency to your
build.gradle
file located at<project root>/android/build.gradle
:
build.gradle
dependencies {
implementation 'io.github.webrtc-sdk:android:125.6422.02'
// other app dependencies
}
Step-by-Step Guide: Integrating Native Video Processor in Flutter
Step 1: Create Your Own Processor Code
- First, create a class that implements the
VideoProcessor
interface. In this class, define theonFrameReceived
function, which will contain the logic for manipulating video frames according to your needs. After applying the desired effect, make sure to return the processed frame.
- Kotlin
- Java
YourOwnBackgroundProcessor.kt
package com.yourOwnPackage
import live.videosdk.webrtc.VideoProcessor
import org.webrtc.VideoFrame
class YourOwnBackgroundProcessor : VideoProcessor {
// Override the onFrameReceived function to access VideoFrames
override fun onFrameReceived(videoFrame: VideoFrame): VideoFrame {
// Function to manipulate frame as per requirement
return applyEffect(videoFrame)
}
private fun applyEffect(videoFrame: VideoFrame): VideoFrame {
// Add your custom code here to apply the effect and return the processed VideoFrame
return processedVideoFrame
}
}
YourOwnBackgroundProcessor.java
package com.yourOwnPackage
import live.videosdk.webrtc.VideoProcessor;
import org.webrtc.VideoFrame;
public class YourOwnBackgroundProcessor implements VideoProcessor {
//Override the onFrameReceived function to get access to the VideoFrames
@Override
public VideoFrame onFrameReceived(VideoFrame videoFrame) {
//Function to manupulate frame as per requirement.
VideoFrame processedVideoFrame = applyEffect(videoFrame)
return processedVideoFrame
}
private VideoFrame applyEffect(VideoFrame videoFrame) {
// Add your custom code here to apply the effect and return the processed VideoFrame
return processedVideoFrame
}
}
Step 2: Register your Processor
- In your
MainActivity
, register your custom video processor using theregisterVideoProcessor()
method from theVideoSDK
class during app initialization. Provide a string representing the unique processor name along with an instance of your processor to complete the registration. This processor name will be used later to apply the effects offered by your processor.
- Kotlin
- Java
MainActivity.kt
package com.example.example
import io.flutter.embedding.android.FlutterActivity
import android.os.Bundle
import com.yourOwnPackage.YourOwnBackgroundProcessor
import live.videosdk.videosdk.VideoSDK
class MainActivity : FlutterActivity() {
private lateinit var bgProcessor: YourOwnBackgroundProcessor
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
//Create an instance of your Processor
bgProcessor = YourOwnBackgroundProcessor()
//Create an instance of the VideoSDK class
val videoSDK = VideoSDK.getInstance()
//Register your processor with a unique name and its instance
videoSDK.registerVideoProcessor("ProcessorName", bgProcessor)
}
}
MainActivity.java
package com.example.example;
import io.flutter.embedding.android.FlutterActivity;
import android.os.Bundle;
import com.yourOwnPackage.YourOwnBackgroundProcessor;
import live.videosdk.videosdk.VideoSDK;
public class MainActivity extends FlutterActivity {
private YourOwnBackgroundProcessor bgProcessor;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Create an instance of your Processor
bgProcessor = new YourOwnBackgroundProcessor();
//Create an instance of the VideoSDK class
VideoSDK videoSDK = VideoSDK.getInstance();
//Register your processor with a unique name and its instance
videoSDK.registerVideoProcessor("ProcessorName", bgProcessor);
}
}
Step 3: Apply the Processor
- Once you have registered the processor during initialization, you can use it throughout the entire app lifecycle. To apply the effect provided by the processor, use the
applyVideoProcessor()
method from theVideoSDK
class. This method requires the name of the processor that was used during registration. - If you have registered multiple processors and wish to switch between them, simply call the
applyVideoProcessor()
method with the name of the desired processor.
import 'package:flutter/material.dart';
import 'package:videosdk/videosdk.dart';
class MeetingScreen extends StatefulWidget {
//Existing configuration
}
class _MeetingScreenState extends State<MeetingScreen> {
late Room _room;
@override
void initState() {
//Existing configuration
}
@override
Widget build(BuildContext context) {
return Column(
children:[
// To apply the effect from the processor, provide the name used during registration.
ElevatedButton(
onPressed:(){
VideoSDK.applyVideoProcessor(videoProcessorName: "ProcessorName");
},
child: const Text("Apply Video Processor"),
),
]
);
}
}
Step 4: Remove the Processor
- You can remove the processor when you no longer need the effect. To do this, use the
removeVideoProcessor()
method from theVideoSDK
class to eliminate the effect provided by the processor. This method will remove the effect of the currently active video processor.
import 'package:flutter/material.dart';
import 'package:videosdk/videosdk.dart';
class MeetingScreen extends StatefulWidget {
//Existing configuration
}
class _MeetingScreenState extends State<MeetingScreen> {
late Room _room;
@override
void initState() {
//Existing configuration
}
@override
Widget build(BuildContext context) {
return Column(
children:[
// To apply the effect from the processor, provide the name used during registration.
ElevatedButton(
onPressed:(){
VideoSDK.removeVideoProcessor();
},
child: const Text("Remove Video Processor"),
),
]
);
}
}
API Reference
The API references for all the methods utilized in this guide are provided below.
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