How to integrate Banuba SDK with Android Video SDK?
The Banuba SDK is a software development kit that enables developers to integrate advanced augmented reality (AR) features, such as real-time face filters and effects, into their apps. It is widely used for creating engaging video experiences in applications like video conferencing, live streaming, and social media platforms.
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To integrate the Banuba SDK with Android Video SDK, follow these steps:
Step 1: Get Banuba Token
- To begin working with the Banuba SDK in your project, you'll need Banuba's client token.
- You can obtain this token by following the instructions in Banuba's documentation at banuba.com
Step 2: Add Banuba SDK dependencies
- Add custom maven repo to your
settings.gradle
:
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
maven {
name = "GitHubPackages"
url = uri("https://maven.pkg.github.com/sdk-banuba/banuba-sdk-android")
credentials {
username = "sdk-banuba"
password = "\u0067\u0068\u0070\u005f\u004a\u0067\u0044\u0052\u0079\u0049\u0032\u006d\u0032\u004e\u0055\u0059\u006f\u0033\u0033\u006b\u0072\u0034\u0049\u0069\u0039\u0049\u006f\u006d\u0077\u0034\u0052\u0057\u0043\u0064\u0030\u0052\u0078\u006d\u0045\u0069"
}
}
maven { url 'https://jitpack.io' }
maven { url "https://maven.aliyun.com/repository/jcenter" }
}}
- Add Banuba SDK and VideoSDK dependencies in
app/build.gradle
file.
dependencies {
// Banuba SDK dependencies
implementation "com.banuba.sdk:banuba_sdk:1+"
// Video SDK dependencies
implementation 'live.videosdk:rtc-android-sdk:0.1.37'
// other app dependencies
}
Step 3: Initialization of Banuba SDK
-
Create a
MainApplication
class that extendsandroid.app.Application
. -
Within the
MainApplication
class, create a KEY field to store the token you generated from Banuba. This token will be used to initialize theBanubaSdkManager
.
- Kotlin
- Java
class MainApplication : Application() {
override fun onCreate() {
super.onCreate()
//...
val key = "Banuba Client Token"
BanubaSdkManager.initialize(requireNonNull(applicationContext), key)
}
override fun onTerminate() {
BanubaSdkManager.deinitialize()
super.onTerminate()
}
}
public class MainApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
//...
String KEY ="Banuba Client Token";
BanubaSdkManager.initialize(requireNonNull(getApplicationContext()), KEY);
}
@Override
public void onTerminate() {
BanubaSdkManager.deinitialize();
super.onTerminate();
}
}
Step 4: Add effects into your project
- Create an effects folder under the assets directory in your project and add the filters you want to use. You can download test filters from here Effects
Step 5: Integration of BanubaProcessor
- The
BanubaProcessor
class will implement theVideoFrameProcessor
interface from VideoSDK. - The
VideoFrameProcessor
interface providesonFrameCaptured()
method, which is invoked when a new video frame is captured. - The
onFrameCaptured()
method is used to manipulate theVideoFrame
in order to achieve the desired effects.
- Kotlin
- Java
class BanubaProcessor : VideoFrameProcessor {
private var mPlayer: Player = Player()
private var mFrameOutput: FrameOutput? = null
private val eglContext: EglBase.Context = EglBase.create().eglBaseContext
private var mSurfaceTextureHelper: SurfaceTextureHelper? = null
private var videoFrame: VideoFrame? = null
private val streamInput: StreamInput = StreamInput()
init {
mSurfaceTextureHelper = SurfaceTextureHelper.create("CaptureThread", eglContext, false)
}
// set a visual effect in the Banuba Player
fun setEffect(effect: String) {
mPlayer.loadAsync("effects/$effect")
mPlayer.play()
}
// remove any applied effects
fun removeEffect() {
mPlayer.loadAsync("")
}
fun removePlayer() {
// close the player when it's no longer needed
mPlayer.close()
}
// method to initialize the frame output for video processing
private fun initOutput(): VideoFrame? {
val handler = mSurfaceTextureHelper!!.handler
mFrameOutput = FrameOutput { iOutput, framePixelBuffer ->
handler.post {
val i420Buffer = JavaI420Buffer.wrap(
framePixelBuffer.width,
framePixelBuffer.height,
framePixelBuffer.getPlane(0),
framePixelBuffer.getBytesPerRowOfPlane(0),
framePixelBuffer.getPlane(1),
framePixelBuffer.getBytesPerRowOfPlane(1),
framePixelBuffer.getPlane(2),
framePixelBuffer.getBytesPerRowOfPlane(2),
null
)
videoFrame = VideoFrame(i420Buffer, 0, System.nanoTime())
}
}
mFrameOutput!!.format = FramePixelBufferFormat.I420_BT601_FULL
handler.postDelayed({
mFrameOutput?.close()
}, 2000)
// attach the FrameOutput to the player for rendering
mPlayer.use(mFrameOutput)
// Return the processed video frame
return videoFrame
}
// called whenever a new video frame is captured
override fun onFrameCaptured(videoFrame: VideoFrame?): VideoFrame? {
if (videoFrame != null) {
// Determine the camera orientation based on the rotation of the video frame
val cameraOrientation = CameraOrientation.values()[(videoFrame.rotation / 90) % 4]
val orientation = FullImageData.Orientation(cameraOrientation, true, 0)
val i420Buffer = videoFrame.buffer.toI420()
// create FullImageData using the frame data and orientation
val fullImageData = FullImageData(
Size(i420Buffer.width, i420Buffer.height),
i420Buffer.dataY,
i420Buffer.dataU,
i420Buffer.dataV,
i420Buffer.strideY,
i420Buffer.strideU,
i420Buffer.strideV,
1, 1, 1,
orientation
)
val frameData = FrameData.create() ?: return null
frameData.addFullImg(fullImageData)
i420Buffer.release()
streamInput.push(frameData, videoFrame.timestampNs)
// attach the StreamInput to the player for further processing
mPlayer.use(streamInput)
// return the processed video frame
return initOutput()
}
return null
}
}
public class BanubaProcessor implements VideoFrameProcessor {
private Player mPlayer;
private FrameOutput mFrameOutput;
private final EglBase.Context eglContext = EglBase.create().getEglBaseContext();
private SurfaceTextureHelper mSurfaceTextureHelper;
VideoFrame videoFrame;
final StreamInput streamInput = new StreamInput();
public BanubaProcessor (){
mSurfaceTextureHelper = SurfaceTextureHelper.create("CaptureThread", eglContext, false);
mPlayer = new Player();
}
// set a visual effect in the Banuba Player
public void setEffect(String effect)
{
mPlayer.loadAsync("effects/" + effect);
mPlayer.play();
}
// remove any applied effects
public void removeEffect()
{
mPlayer.loadAsync("");
}
public void removePlayer()
{
// close the player when it's no longer needed
mPlayer.close();
}
// method to initialize the frame output for video processing
private VideoFrame initOutput() {
final Handler handler = mSurfaceTextureHelper.getHandler();
mFrameOutput = new FrameOutput((iOutput, framePixelBuffer) -> {
handler.post(() -> {
final JavaI420Buffer i420buffer = JavaI420Buffer.wrap(
framePixelBuffer.getWidth(),
framePixelBuffer.getHeight(),
framePixelBuffer.getPlane(0),
framePixelBuffer.getBytesPerRowOfPlane(0),
framePixelBuffer.getPlane(1),
framePixelBuffer.getBytesPerRowOfPlane(1),
framePixelBuffer.getPlane(2),
framePixelBuffer.getBytesPerRowOfPlane(2),
null);
videoFrame = new VideoFrame(i420buffer, 0, System.nanoTime());
});
});
mFrameOutput.setFormat(FramePixelBufferFormat.I420_BT601_FULL);
handler.postDelayed(() -> {
mFrameOutput.close();
},2000);
// attach the FrameOutput to the player for rendering
mPlayer.use(mFrameOutput);
// return the processed video frame
return videoFrame;
}
// called whenever a new video frame is captured
@Override
public VideoFrame onFrameCaptured(VideoFrame videoFrame) {
if(videoFrame != null) {
// determine the camera orientation based on the rotation of the video frame
final CameraOrientation cameraOrientation = CameraOrientation.values()[(videoFrame.getRotation() / 90) % 4];
final FullImageData.Orientation orientation = new FullImageData.Orientation(cameraOrientation, true, 0);
final VideoFrame.I420Buffer i420Buffer = videoFrame.getBuffer().toI420();
// create FullImageData using the frame data and orientation
final FullImageData fullImageData = new FullImageData(
new Size(i420Buffer.getWidth(), i420Buffer.getHeight()),
i420Buffer.getDataY(),
i420Buffer.getDataU(),
i420Buffer.getDataV(),
i420Buffer.getStrideY(),
i420Buffer.getStrideU(),
i420Buffer.getStrideV(),
1, 1, 1,
orientation);
final FrameData frameData = Objects.requireNonNull(FrameData.create());
frameData.addFullImg(fullImageData);
i420Buffer.release();
streamInput.push(frameData, videoFrame.getTimestampNs());
// attach the StreamInput to the player for further processing
mPlayer.use(streamInput);
// return the processed video frame
return initOutput();
}
return null;
}
}
Step 5: Use filters in the Meeting
- First, create an instance of
BanubaProcessor
class and pass it to theapplyVideoProcessor()
method ofVideoSDK
class. - Next, use the
setEffect
method on the instance ofBanubaProcessor
class apply the desired effect. - To apply video filters from the beginning of the meeting, you can call
setEffect
method inonMeetingJoined
event.
- Kotlin
- Java
private val meetingEventListener = object : MeetingEventListener {
override fun onMeetingJoined() {
val banubaProcessor = BanubaProcessor()
VideoSDK.applyVideoProcessor(banubaProcessor)
//here you can pass any effect that you want to apply
banubaProcessor.setEffect("PineappleGlasses")
}
}
private final MeetingEventListener meetingEventListener = new MeetingEventListener() {
@Override
public void onMeetingJoined() {
BanubaProcessor banubaProcessor = new BanubaProcessor();
VideoSDK.applyVideoProcessor(banubaProcessor);
//here you can pass any effect that you want to apply
banubaProcessor.setEffect("PineappleGlasses");
}
};
Stuck anywhere? Check out this Code Sample of Banuba Intergation with Android-SDK on GitHub
Got a Question? Ask us on discord